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These loopholes are currently disrupting warfare over high value assets in highsec and we want to get them cleaned up in a timely fashion. The upcoming March release will include some of the highest priority fixes intended to close unintended loopholes that allow players to gain short-term immunity from certain war declarations. Our current plan is for the upcoming war declaration improvements coming this spring to build upon the December changes. The December changes were only the start of this project, but we are cautiously optimistic that they may have been a positive step forward. As such, we consider the recent increase in the percentage of new players (not including alt accounts) joining a corporation in their first three days to be a good sign. We don’t want to force players to join corporations if they don’t feel interested, but as EVE players ourselves we know from experience how much a good group of allies can improve the game.Īny time a new player who wants to join a corporation gets blocked from that goal by some aspect of the game we consider that a missed opportunity and a problem that should be fixed. We have also been aiming to remove any barriers preventing new capsuleers from joining player corporations and alliances. The number of total pvp kills across all wars has also gone up, but that particular number is strongly influenced by the current Perimeter trade hub conflicts so we don't consider it to be a reliable indicator of the impact of the December changes (at least until we get data from a substantially larger period of time). We have seen a significant rise in the percentage of non-mutual wars that get at least one pvp kill in a given day. We still have significant room to improve in this area, but the December changes which ensured that both sides of every war must have a vulnerable structure somewhere in space to defend have caused a clear improvement. As much as possible we want to encourage the types of wars that will generate pvp rather than one or both sides staying docked. One of the constant frustration points among both sides of war declarations has always been the lack of conflict seen in many wars. For some areas of investigation we will need significantly more data before drawing conclusions, but there are some areas where we can see a clear impact. On the metrics front, we also have some evidence for cautious optimism. The feedback on these changes we have been hearing from the community has been tentatively positive, with a lot of players waiting to see what the follow up pass will contain. Since the release of these changes last year we have been watching closely to see how they have impacted the game and how the community has been experiencing them. All the details of these changes can be found in the dev blog we published on December 6th. Since December all corporations/alliances that own at least one structure in space are considered “war eligible”, and groups must be war eligible to participate in the war declaration system as either an attacker or defender. The focus of our first round of changes released last December was to give players more opportunities to control their exposure to the war declaration system without needing to stay in NPC corps. These plans build upon the changes released last December, and include a sequence of improvements to be deployed across the patches in March, April, and May of this year. We are now ready to start gathering wider community feedback on our wardec development plans for the rest of the spring.
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We deployed a first round of changes in the December 2018 release, and since then we have been watching and listening to player reactions, evaluating options for next steps, and discussing our early plans with the CSM. If you’ve been following the last few months of EVE’s development then you’ll already know that we are in the midst of a major overhaul of war declarations with the goals of encouraging the sorts of wars that provide entertaining conflicts between corporations and alliances while reducing the number of situations where players experience a lack of viable choices or feel forced into avoiding joining player corporations entirely. Today we are happy to be able to bring you another dev blog discussing the ongoing improvements to EVE Online’s war declaration system.
#EVE ONLINE WEEB WAR FREE#
If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums!